Monday, October 6, 2008
Advancing Research on Animation career
Gradual growth of animation industry
This is the message I would like to convey to the all the people or students who are interested in leading their life with animation career. Many Individuals have to know one thing that computer animation is a competitive field that covers inconceivable amount of Territory. The field is in need of qualified, creative and talented people. A generation ago these weren’t even dreams, but today some of the greatest money making films of all time have been computer animated. The first and most obvious opportunity and the one that usually generates someone’s initial interest is computer animated films such a cartoons and feature length movies. And you don’t have to move to Hollywood to put a computer animation degree to good use. In fact, large cities that have dynamic advertising industries are increasingly drawing computer animation specialists. Advertising firms recognize the value of unique, unusual and compelling commercials, and computer animation is a favorite method of catching viewers’ attention in today’s marketplace. Whether it is talking lizards or elaborate accidents, animation takes advertising to the next level.
Theme parks also rely heavily on those with computer animation degrees to make their rides and other features more appealing. How many times have you waited in a long line for an attraction and been entertained by a short animated feature that sets the tone for the coming attraction? Today’s haunted houses and many other entertainment venues feature some form of computer-generated animation as either the main component or to enhance the overall effect. So don’t get discouraged in considering computer animation degree.
Wednesday, May 21, 2008
Importance of Animations in Movies
Maya: Animation Software
Key frame Animation
This is the essential, fundamental form of computer animation. The model is placed in a starting pose or position, and a keyframe is set. Some frames later, another keyframe is set, and the model is moved as desired. This process is repeated as many times as needed. The animation software interpolates the motion needed to move the model smoothly between the keyframes. What this means is that if the animator keys a box, and moves the box across the room in the next keyframe, when the scene is scrubbed or viewed, the box will glide across the floor instead of jumping from frame to frame. This applies to anything in the scene - moving fingers, eyelids, moving lips, etc.
Nonlinear Animation
In Maya, there are two types of clip: source clips and regular clips. Maya preserves and protects a character's original animation curves by storing them in source clips. Moving, manipulating, and blending regular clips to produce a smooth series of motions for a character is the basis of nonlinear animation. The tool with which you manage all these aspects of a character's nonlinear animation is the Trax Editor.
Path Animation
A path animation controls the position and rotation of an object along a curve. An object must first be attached to the curve for it to become a path curve. You can also generate motion paths by animating objects using motion path keys.
Skeletons
Skeletons are hierarchical, articulated structures that let you pose and animate bound models. A skeleton provides a deformable model with a similar underlying structure as the human skeleton gives the human body. Just like in the human body, the location of joints and the number of joints you add to a skeleton determine how the skeleton's bound model or `body' moves. When you bind a model to a skeleton, it is called skinning. The process of making a skeleton or bones, refining the joints, using IK or FK, putting handles on the joints so animators can manipulate them, and over all making the model ready for animation is called "Rigging"
Skinning
Skinning is the process of setting up a character's model so that it can be deformed by a skeleton.
Constraints
Constraints enable you to constrain the position, orientation, or scale of an object to other objects. Further, with constraints you can impose specific limits on objects and automate animation processes.
Thursday, April 10, 2008
Leading Computer Animation
In making 3D animations, objects or models are normally built on the computer monitor and 3D figures are manipulated with a so-called virtual skeleton. For 2D animations, separate drawings and separate transparent layers are used even without a virtual skeleton.
Computer-animated films usually cover animal characters such as in “Finding Nemo,” fantasy characters like “Shrek” and “Monsters, Inc.” as well as humans that are still cartoons such as “The Incredibles.” A more realistic simulation of humans has been attempted via the movie “Final Fantasy: The Spirits Within” but it needs further improvement.
Other than the U.S., another highly developed country that has a great fascination for animation is Japan. Anime (short for animation) in Japan became famous because of its unique format of storytelling compared to the country’s live-action industry. Japan is known for its robot anime like the Gundam, Voltes V and Mazinger Z that became classics in the 1980s. The origin of Japanese anime can be traced to the early 20th century when Yamamoto explored the techniques in animation that were being done in Germany, France, Russia and the United States at that time. Anime has also been greatly influenced by the Japanese manga and light novels and covers genres such as action, adventure, children’s stories, drama, comedy, fantasy, horror, science fiction and romance. Animation companies actually have a staff of creative people who can really draw well. Some of them have also outsourced their services and have put up offices in countries whose citizens are blessed with great talent in drawing and have a passion for animation.
Tuesday, April 8, 2008
Advantages with Flash Animations
Flash allows you to be funny, excited, determined and many other emotions, at the same time of showcasing what your company provides. This helps differentiate your business from all the others. Consumers are inundated with information that sounds and looks the same as the last guys. Flash animation gives you a chance to showcase what you do best, but you need a professional to do it. There is a tendency for many inexperienced web designers to go flash crazy. Your audience can only look at one thing at a time.
Too much flash confuses the consumer and makes your website difficult to navigate. If you overload them, or have flash that takes too long to upload, the consumer will click away and you may lose them for good. A professional graphic artist can design animation that accentuates the message, at the same time entertaining and educating the audience.
Thursday, April 3, 2008
Maya: Software Package used for Animations
Maya was originally released for the IRIX operating system, and subsequently ported to the Microsoft Windows, Linux and Mac OS X operating systems. IRIX support was discontinued after the release of version 6.5. When Autodesk acquired Alias in October 2005, they continued Maya development. The latest version, 2008 (9.0), was released in September 2007.
An important feature of Maya is its openness to third-party software, which can strip the software completely of its standard appearance and, using only the kernel, can transform it into a highly customized version of the software. Apart from its intrinsic power and flexibility, this feature in itself made Maya appealing to large studios that tend to write custom code for their productions using the provided software development kit. The core of Maya itself is written in C++. Project files, including all geometry and animation data, are stored as sequences of MEL operations which can be optionally saved as a 'human readable' file (.ma, for Maya ASCII), editable in any text editor outside of the Maya environment which allows for a tremendous level of flexibility when working with external tools. A marking menu is built into larger menu system called Hotbox that provides instant access to a majority of features in Maya at the press of a key.